Set a lower value when objects close to the camera are being clipped / cut off. A FOV of 1° can be used if you need orthographic/parallel projection.Įnable Show advanced camera settings to access the Near clipping distance slider. ![]() The Camera Field of View (FOV) is an angle representing the extent of the scene that is observable at one time. This is often a good option for 3D scans, or models with baked lighting. ![]() Shadeless will remove the effects of any lights from your materials. ![]() This improves viewer load times because it does not need to download unnecessary components (e.g. For example, if a model is saved in Shadeless mode, Lit and MatCap will not be available. ![]() The available options in the public model page depend on how the model was saved by the author.
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